Roguery Games

Roguery Games is an international, indie studio committed to building games and workflows that empower people to be their best.

Roguery aims to find the perfect build for a team that can craft unique games run after run.

Owner and Founder of Roguery Games

Grant Kenny Owner
Founder

Grant Kenny founded Roguery Games to bridge strong business strategy with creative game design. With a background in Martech and training in game production, development, and writing, he focuses on building scalable teams and crafting systems-driven games that reward player choice and engagement. His goal is to grow Roguery Games into a studio known for both its creativity and disciplined execution.

Camille Soual
Game Designer Founder

Camille Soual is a French indie game dev who worked on titles like Blanc, Saltsea Chronicles and Nova Hearts. She has a fierce passion for game systems and storytelling born from playing way too many hours of RPGs, both on the computer and around a table with friends.

Head Artist and Founder of Roguery Games

Matias Poggini
Artist Founder

Since I have memory I've wanted to tell stories with drawings. I've studied in a Design-oriented Highschool, and then started my education as an Animation Director in Universidad del Cine, where I acquired a strong sense of design, composition, film theory, and 2D animation and its fundamentals. In 2017 I did the 3D Character Animation Professional course at The Animation Workshop, in Denmark, and then stayed developing my short film "The Golden Egg" at The Open Workshop artist residency.

Close-up of a man with braided hair and beard, looking at the camera with a neutral expression.

Stevie Ray Hunter
UI/UX Designer Founder

Hailing from a small city on an even smaller island. 

I'm a proud, ambitious designer and an even prouder Jamaican. I build experiences for myself, for others and for people like me.

A young man with shoulder-length brown hair, glasses, and a white baseball cap worn backwards, speaking into a microphone on a stage.

Daniel Grave
Engineer Founder

I am a software engineer and Unity game developer with over 6 years of experience. I’ve worked on international projects across PC and mobile, from 2D to 3D, reaching hundreds of thousands of players/users worldwide.

Quentin Burley
Producer

Quentin is a game producer and designer based in Los Angeles, CA. His passion for creating meaningful and playful experiences brought him to join the team at Roguery.

Contact us

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